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Drops

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All monsters have a chance to drop items (Armor , Weapons , Accessories) when killed.  Region bosses have an additional chance to drop pets, as well as an increased chance of dropping higher quality (magic, rare, etc.) items.

Pet Drop Chance Formula:Edit

Random (1-99)  <  20 * ( 1 + Player Luck / 200 )

Where if random is less than the value, you will receive a pet.  The limit to this formula is that luck is capped at 200 for this calculation.

Item Drop Value (Ratio) FormulaEdit

Ratio = ( Monster CP / Player CP + Map Modifier ) * ( 1 + ( Player Luck / 300 ) ) * Title Modifier

This formula determines a ratio which is then multiplied by 30 to get the sale value of the item.  Given this fact, you can determine the "ratio" of your item by dividing the sale value of your item by 30.  If your item has been improved by smithing you can use the alternate formula of:

Sale Value / ( 30 * ( 1 + Upgrade Level ))

Example: I have a +7 Necklace with a value of 5080. To figure out my ratio using
this, I would use the formula:

5080 / ( 30 * ( 1 + 7 ))

Or simply, 5080/240, which gives 21.16 as my Ratio.

Item drop chance formulaEdit

The only insight we have into the item drop rate and quality formula is available here: http://puu.sh/2a9PY

This image is missing key parts which means we do not have enough information to comment on this subject fully yet.  Please feel free to edit if you have access to the rest of the formula not shown.

Maximum Item Value From Region Bosses (Minimum Luck Req)Edit

Displayed below is the minimum luck required to obtain maximum item value loot from all region bosses. Some Luck values are impossible to reach.

Calculations were based off of the given formula for Item Drop Quality, and the Monster CP modifier is based on the lowest Region Boss CP observed.

Also, there are instances in which Luck can make CP irrelevant, See the value under "Infinity" to find where luck allows for maximum item value regardless of Player and Monster CP.

CP values at the top refer to player CP.

Town Name If Player CP = 200 If Player CP = 500 If Player CP = 750 If Player CP = 1000 If Player CP = 2500 If Player CP = 5000 *If Player CP = infinity
"Town of Beginner" 6923 17756 26784 35812 89978 180256 N/A
"Gairech Hill" 2539 5323 6891 8055 11493 13367 15950
"Alby Peninsula" 1558 3158 3797 4551 6098 6859 7825
"Forest of Souls" 1027 2126 2673 3051 4045 4522 5117
"Filia" 685 1506 1916 2200 2950 3312 3763
"The Frozen Shore" 440 1079 1406 1636 2256 2562 2950
"Ghost Hill" 286 806 1078 1271 1800 2066 2409
"Misty Mountain" 208 656 890 1055 1506 1732 2022


Town Name If Player CP = 200 If Player CP = 500 If Player CP = 750 If Player CP = 1000 If Player CP = 2500 If Player CP = 5000 *If Player CP = infinity
"The Bite" 117 497 699 845 1251 1459 1732
"The Gullet" 70 407 587 716 1078 1263 1506
"Casterly Rock" 34 338 500 616 941 1107 1325
"Bone Cave" 27 314 462 567 853 995 1178
"Cape Warth" 25 297 434 529 780 902 1055
"Wyl" -135 43 153 239 518 689 950
"Vaith" -183 -46 44 117 378 556 861
"???" -271 -230 -199 -170 -24 140 784
  • The luck value listed in this column means that if you have that amount of luck, then your CP and Monster CP is irrelevant and your will always get max value items from the Region Boss.
  • Negative values mean that the Monster/Player CP ratio is so high that even if you were able to have negative values for luck, you would still be able to get the maximum item value for the area as long as the value that you have is not more negative than the value shown.

If this edit is not welcome on this particular page, I'm new, and I thought I would contribute, so feel free to undo this edit.

The values given work because they match the map modifier. So any value approaching infinity for player CP will yield an item ratio that infinitely approaches 65 from positive infinity.

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