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Pets, along with superior equipment, can drop as loot from Region Bosses. They, like the player, automatically take part in battles by damaging the enemy with physical attacks, using skills, and tanking (taking damage in place of you).

A newly-acquired pet always begins at level one. All pets have randomly generated stats; however, the range of possible stats depends on the type of pet (attack, balance, defense, or magic), the region where it was found, and the player's own luck attribute.

Your pet's stats will grow at a constant pace as it levels, but it won't gain any Experience if it dies during battle or if the pet is 5 or more levels higher than you. The maximum pet level is 100, although due to glitches it may reach 101. Though your pets' levels will not reset when you rebirth, keep in mind that higher level pets will not gain experience until you come within 5 levels of it.

Although you cannot upgrade pets like you can items, you can sell pets (for 0 gold) to free up a slot in your pet inventory.

Pet Types[]

There are currently four types of pets: attack, balance, defense, and magic.  Each specializes in the obvious area, with starting stats to match its stated strength.

For example, an attack pet will have strong attack stats while a defense pet will have stronger defensive stats.

Obtaining a Pet[]

Defeating a Region Boss earns you a chance to receive a pet. The Drop Rate is affected by your luck (minimum of 20% chance at 0 luck and a maximum of 40% chance at 200 luck). The variety of pet is determined by the region you are in. Though some pets are available in multiple areas, pets found in more difficult areas have more potential as a strong pet (explained later).

Any pet you receive is added to the pet tab in your interface, where you can choose to sell the pet (for 0 gold) to free up a pet inventory slot or equip the pet.

Pet Skills[]

Pets can have a maximum of four skills. Every pet is capable of learning any skill. There are two tiers for each skill: normal and advanced. An advanced skill is more powerful than its normal counterpart and will have a red outline. A pet cannot have both tiers of a specified skill. 

When a pet levels up with an open skill slot, it has a small chance (starts at 2%, decreases by 0.02% per level) to learn a new skill. Pets cannot upgrade existing skills upon leveling up.

Any skill that multiplies by level is referring to the level of the pet itself and not the level of the player. For example, Advanced Heal (Recover 0.5*level HP of the player and self per turn) on a LV50 pet will heal 25 HP per turn for both the player and pet. Therefore, a pet will not lose any utility when the player rebirths.

When the player rolls over a pet skill, orange numbers in game depend on the tier of the skill (normal/advanced).  Even within a skill level, there is a possible range of values.

In the table below, (?/?) : (Normal/Advanced) version of the skill

Skill Name Type Effect
Aggressive Stat Growth Increase pets attack (5/7.5) * level.
Counterattack Defensive When hurt 30% to counterattack causing (50/100)% pet's dmg.
Defensive Stat_Growth Increase pets defense (5/7.5) * level.
Dodge Defensive (15/20)% chance to avoid the damage.
Double Hit Combat On each attack, (45/55)% chance to hit twice
Fireball Magic

Cost (30/40) Mana, Deals (7/10)+(2/2.5* level damage.
Debuff: Burn (cause enemy (1/1.25) * level dmg per turn)

  • Can be stacked
Good or Evil Combat When deal physical damage, (50/60)% chance cause double damage, (50/40)% recover enemy's hp.
Heal Regeneration Recover (0.3/0.5) * level HP of the player and self per turn.
Ice Spear Magic

Costs (25/35) Mana, deals (5/7) + (1.5/2) * level damage.
Debuff: Frozen (stun enemy 1 turn, (0/10)% chance stun 2 turns). Approx 20% chance of occuring on an Ice Spear casting.

Injury Resile Defensive

When hurt, 30% chance to resile (25/50)% of the enemy's damage back.

  • Does not resile 100%. Log display is an error, actual resile is correct according to the skill.
Life Drain Combat

Recover pet's hp when dealing physical dmg to the enemy. Recover (20/30)% of the dmg.

  • Does not heal 100%. Log display is an error, actual heal is correct according to the skill.
Meditation Regeneration Recover (0.2/0.3) * level Mp of the player and self per turn.
Slayer Combat  Increase pets critical rate (10/20)% and critical multiplier * 2.
Strong Stat Growth Increase pets HP (10/15) * level.
Taunt Defensive The enemy will attack pet and the enemy will deal (10/20)% less damage.
Thunder Magic

Costs (35/45) Mana, deals (10/13) + (2.5/3) * level damage.
Debuff: Corrosion, reduce (0.025/0.03) + (1/1.25) * level prot. of enemy

  • Can be stacked
Wise Stat Growth Increase pet's magic attack (1/1.5) * level.
Wisdom Stat Growth Increase pet's MP (5/7.5) * level.
Pet Skills stacking

Frozen/Burn Debuffs

Debuffs
Pets with skills (Fireball/Ice Spear/Thunder) apply debuffs to enemy monsters. Fireball causes stacking burn damage each turn. Ice Spear stuns enemies, making them unable to fight back for a short time. Thunder applies a stacking corrosion which lowers enemy protection, increasing your damage done. These debuffs, when applied to region bosses, persist across encounters with the same boss. 

Pets may apply more than one offensive debuff on an enemy, although to do so would require that the pet have multiple spells. This is discouraged for a few reasons: 1. pet behavior/spell usage becomes unpredictable, 2. the spells draw from the same mana pool, 3. although one spell is usually invaluable in a fight, having more than one wastes potential skill slots that would be better suited to passives.

Pet Stats[]

As previously stated, the variety of pet has no effect on its stats. The stats of a pet depend on two factors: the region and luck. Every region has a map multiplier that increases a pet's potential stats.

The map modifier ranges from a value of 0 in Town of Beginner to a maximum of 6 in ???, increasing by 0.4 in each region. The luck modifier ranges from a value of at 0 luck, capping at 1 when the player has 500+ luck.

For example a Goblin Warrior could be obtained in Ghost Hill, but its potential would be less than a similar Goblin Warrior from The Bite. As well, there is merely the difference in name tag between the Goblin Warrior from The Bite, and the Skeleton Warrior which is also found in The Bite, they are both Attack Types, and will be using the same map and luck modifiers to build their stats.

ATTACK HP MP ATT.MIN ATT.MAX DEF PRO BAL CRT CRT.M MAG.A
Base stats 50-70 30-40 20-25 30-40 0-1 0-1 10-90 10-40 130-330 0-1
Growth stats  10-11  5-5.5  3-4 6-8 1-1.6 0-0.4  0 1-1.3  0 0-0.1
DEFENSE HP MP ATT.MIN ATT.MAX DEF PRO BAL CRT CRT.M MAG.A
Base stats 100-140 30-40 10-12 15-19 5-8 5-8 10-90 10-40 130-330 0-1
Growth stats 20-23 5-5.5 1-1.2 3-3.4 2-3.2 1-1.6 0 1-1.3 0 0-0.1
MAGIC HP MP ATT.MIN ATT.MAX DEF PRO BAL CRT CRT.M MAG.A
Base stats 50-70 100-120 10-12 15-19 0-1 0-1 10-90 10-40 130-330 5-8
Growth stats 10-11 10-12 1-1.2 2-2.4 1-1.6 0-0.4 0 1-1.3 0 1-1.5
BALANCE HP MP ATT.MIN ATT.MAX DEF PRO BAL CRT CRT.M MAG.A
Base stats 70-94 35-46 15-18 20-26 1-2.2 1-2.2 20-100 20-60 130-330 1-1.2
Growth stats 12-13.25 6-7 1.5-1.75 2.5-3 1-1.5 0.15-0.55 0.05-0.3 1.1-1.4 0.05-1.15 0.2-0.3

Pet Locations[]

Town of Beginner
Red Fox
Town Rat
Brown Fox
Gray Fox
Gairech Hill
Black Rat
Town Rat
Rat Mage
Red Spider
Giant Spider
Red Fox
Brown Fox
Gray Fox
Alby Peninsula
Black Rat
Town Rat
Rat Mage
Red Spider
Giant Spider
Wild Wolf
Werewolf
Forest of Souls
Red Spider
Giant Spider
Wild Wolf
Werewolf
Brown Bear
Gray Bear
Filia
Wild Wolf
Werewolf
Brown Bear
Gray Bear
Red Bear
The Frozen Shore
Brown Bear
Gray Bear
Red Bear
Goblin Warrior
Goblin Protector
Goblin Archer
Goblin Mage
Ghost Hill
Goblin Warrior
Goblin Protector
Goblin Archer
Goblin Mage
Misty Mountain
Goblin Warrior
Goblin Protector
Goblin Archer
Goblin Mage
The Bite
Goblin Warrior
Goblin Protector
Goblin Archer
Goblin Mage
Skeleton Warrior
Skeleton Protector
Skeleton Archer
Skeleton Mage
The Gullet
Skeleton Warrior
Skeleton Protector
Skeleton Archer
Skeleton Mage
Casterly Rock
Skeleton Warrior
Skeleton Protector
Skeleton Archer
Skeleton Mage
Fire Sprite
Stone Sprite
Wind Sprite
Lightning Sprite
Bone Cave
Fire Sprite
Stone Sprite
Wind Sprite
Lightning Sprite
Cape Warth
Zombie Warrior
Zombie Protector
Zombie Archer
Zombie Mage
Wyl
Warrior of Ruins
Protector of Ruins
Archer of Ruins
Mage of Ruins
Vaith
Warrior of Ruins
Protector of Ruins
Archer of Ruins
Mage of Ruins
Holy Unicorn
Prairie Unicorn
???
Dark Dragon
Shining Dragon
Holy Unicorn
Prairie Unicorn


Pets
Black Rat | Rat Mage | Town Rat
Brown Fox | Grey Fox | Red Fox
Werewolf | Wild Wolf
Giant Spider | Red Spider
Zombie Archer | Zombie Mage | Zombie Protector | Zombie Warrior
Red Bear | Brown Bear | Grey Bear
Skeleton Archer | Skeleton Mage | Skeleton Protector | Skeleton Warrior
Goblin Archer | Goblin Mage | Goblin Protector | Goblin Warrior
Fire Spirate | Lightning Spirate | Stone Spirate | Wind Spirate
Archer of Ruins | Mage of Ruins | Warrior of Ruins | Protector of Ruins
Holy Unicorn | Prairie Unicorn
Dark Dragon | Shining Dragon
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